I will not rest until the Julios tag becomes our most prominent
Friday, April 25th, 2008I’ve implemented the pseudo-drag and quasi-drop mentioned in my last update, and as an added bonus, compensated for parental rotation when moving objects (Julio’s Bounty 1.) Until I can figure out how Quaternions work, it’s implemented manually by taking the parent’s rotation around the y-axis and rotating the delta-translation of the child by the opposite of that amount. (Maybe Quaternion.inverse() will have the same effect?)
The ClickManagers probably need a little refactoring. I’ll see about that this weekend.